· Updated 30 September 2026

How does Sweet Bonanza 1000 differ from the original?

Sweet Bonanza 1000 is a sequel that keeps the structure of the original and raises its ceilings. If you have played one, you will recognise the other immediately. What differs is the size of the multiplier bombs, the maximum win and the way the game feels over a session.

What stayed the same

  • A 6x5 grid on which eight or more matching symbols anywhere on the screen pay. There are no paylines.
  • Tumbling: winning symbols disappear and new symbols drop in until no more wins are possible.
  • Four or more lollipop scatters trigger 10 free spins, and three or more scatters during free spins add 5 more.
  • Multiplier bombs that appear in the free spins and are added together at the end of a tumble sequence.
  • An Ante Bet that adds 25% to the stake in exchange for roughly twice the chance of triggering free spins.
  • A 100x Bonus Buy where the market and operator allow it. It is not offered in the UK.

What changed

FeatureOriginal1000
ReleasedLate June 2019June 2024
Bomb multipliers2x to 100xUp to 1,000x
Maximum win21,175x25,000x
Default RTP96.48%96.53%
Buy options100x100x and 500x Super Free Spins
VolatilityMedium-high to highVery high

The maximum win in the original is quoted as 21,175x in the sources we rely on, though some report it a little lower, and the studio’s own page for the 1000 gives 25,000x. Volatility ratings are not published on the provider’s pages, so the labels in the table are the general description used by the trade press and review sites, not an official classification.

The bomb change is the heart of it

In the original, a bomb in the free spins can carry a multiplier from 2x to 100x. In the 1000, the same mechanism can reach 1,000x, ten times higher. The name of the sequel refers to that number. Because bombs are summed at the end of the tumble sequence, a single large bomb on a modest win can turn a small base result into a big payout. It is also exactly why most free-spin rounds are less exciting than the headline suggests: the very high values are rare, and the typical bomb is far smaller than the maximum.

Super Free Spins in the 1000

The 1000 adds a second buy option. Alongside the standard 100x purchase, many operators offer a 500x purchase that starts the Super Free Spins, a mode in which the bombs have a minimum value of 20x. It is a costly option, and as with every buy feature it simply prepays the bonus at a price set so that the average return stays about the same. Operators can switch it off, so check the game in your own lobby.

Is the RTP higher in the 1000?

The default RTP is 96.53% in the 1000 and 96.48% in the original. That is a gap of 0.05 percentage points, which is five cents per 100 wagered on average and is invisible in actual play. What matters more is the profile your operator uses. Some operators run lower certified versions, and if yours does, the figure on the info screen is lower than either number here. See which Sweet Bonanza has the highest RTP for the full comparison.

What higher ceilings mean in practice

A higher maximum is not a higher return. If the RTP is about the same, a bigger top prize has to be paid for by other outcomes being smaller or rarer. The result is a game that is more volatile: longer dry stretches, with occasional large swings. For a player with a fixed budget, that means the bankroll is more likely to run out before a big hit arrives. The original is easier to play for longer on the same money. The 1000 suits people who understand that trade and set their stake accordingly.

Which should you choose?

  • Choose the original if you want smaller swings, a long track record and a ceiling that is already high.
  • Choose the 1000 if you prefer a game where the free spins can occasionally produce a very large number and you accept a heavier risk of ending a session with nothing.
  • If you want something different again, Super Scatter and 2500 push the ceilings further and add their own features.

Whichever you pick, no staking pattern improves the odds. The strategies page explains what can be planned: how much to bring, how large a stake to use and when to stop. The full specifications are on the pages for the original and the 1000, the whole range is listed in the games hub, and release dates and rule changes are tracked in news and updates.

A closer look at the free spins

In both games the free spins are where nearly all of the large wins come from, and both use the same basic idea: bombs that land during the round carry a multiplier, and those multipliers are applied to the total of the tumble sequence once it ends. That structure has an important consequence. A bomb only helps if there is a win on the screen to multiply. A large bomb on a sequence of tumbles that produced nothing is worth nothing, while a modest bomb on a large win can be worth a great deal.

In the original, a good free-spins round can reach several hundred times the stake, and the very top results in the listed maximum are extremely rare. In the 1000, the same shape of round exists, but the bomb values have a far higher ceiling. Most rounds will still land on modest multipliers, because the game must keep its overall return near the published figure.

How the base game compares

Outside the free spins, the two games look almost identical. Because the base game is built on the same scatter-pays and tumble system, you see the same kind of small wins, the same pace and the same lollipop scatters. The extra volatility of the 1000 is therefore concentrated in the bonus, which is why many players describe the base game as quiet and the bonus as feast or famine.

Which suits a small bankroll?

With a small budget, the main risk is that the money runs out before the bonus comes. The Ante Bet makes the bonus come sooner on average, but each spin costs 25% more, so the effect on the budget is roughly neutral. The more useful lever is the stake itself. A lower stake gives more spins for the same money, and no choice of version changes the average cost per spin as a share of the stake.

Adults only. Play with money you can afford to lose, set limits before you start and stop when the session stops being fun.

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